Disneyland is an entirely different experience when you go as a lighting designer rather than just a vacationer. I've only been a few times but never fully realized all that goes into the seemingly small part of the park. The more I saw I came to the realization that it's one of the biggest components of what makes the different sectors of the magical world believable.
For the area lighting they could have used a generic staple light that had something to do with Disney, such as a plain cover with the D or Mickey's head. It would have been acceptable but it wouldn't have been possible to immerse into the land we were in, it would always just be Disney, instead of actually in a forest, wild west, or the future. Each shop also had it's own sort of light that made it different from the outdoor area lighting. In real life not all lights are the same, and they embraced that. The lighters of Disney really had attention to detail. One of the ways they made this work was they would have the theme light present and dimly on, then theatrical lighting to actually accomplish what they needed brightness and anglewise.
What I didn't know before I came this visit was that there are different people to lead EVERY SINGLE ASPECT of the lighting. One for the que of the ride, one for the outdoor area around the ride, one for the lights that are on the building for the ride, and one for the ride itself. There must be a lot of meetings and emails to be on the same page, no wonder Cars Land took so long! In the ride itself, the fixtures the lights were held in could be chosen by the Artistic Director but then the actual lamp or bulb is chosen by the lighting designer. Same goes for the placement of the lighting so it doesn't interfere with the overall aesthetic of the ride.
One of the examples where this didn't go too well was Space Mountain. The opening que looked great, recently altered for to add C3PO and R2D2. But when we got to the waiting area to actually get on the ride, it was what I like to call, "A Hot Mess". There was only a small rack where the lights could go, and they were old fixtures so they were just round balls of colors tilted to hit different areas. One of the bright red ones was aimed to hit a wall, for no apparent reason. Maybe there was something there before that got removed? Who knows. Above head level there was some sort of space ship like object, and the lights hitting it were sporadic, sometimes purple and sometimes red. I couldn't tell why and it felt really forced, as though the AD just said that they wanted another color up there. For most of the wall wash they chose a light blue, which Lonnie thought was a safe color. I think that it was intended to make the walls look crisp and bright, and continue with the over all very blue tones of everything else on the ride, and maybe that color was chosen because the purple and red were both so saturate.
Cars land was very spot on. The canyons had mixtures of red, amber, and pale green to bring out the different colors in the rock, and it was the perfect mix because they were so alluring and picturesque. I wouldn't have thought to use the green, but it pulled out different tones very nicely. The lighting designers had a lot of neon to work with, but they balanced the overpowering brightness with softer lights on the main rows, and inside of the shops. There was a small snack area where the hippie bus lives, and that area was all in glow in the dark paint with black light. They smartly put it after the Sergeants shop, because it displaced the bright colors from the neon lighting. I loved everything that they did here.
I learned a lot, and I can't wait to go next time and ride Pirates, Haunted Mansion, and others to see everything in there with a designers eye. Who ever I go with is going to be really annoyed with all of my comments :)
I'm really glad that I was able to go to focus last night. I had seen focusing be done before, and I did a primitive version of it in high school, but last night I actually learned what was going on and why we do the things we do. Stacie showed me how to find the hot spot of the light, and how to direct the focuser so the light can be exactly where you need it. It was helpful to bring up some of the lights already focused so you could match them up. Another thing I learned was how to focus gobos by bringing in the barrel to either make them soft or "blobby". I can see the difference and that is going to help me a lot when I get to my own gobos.
Before last night I didn't understand why designers would stand with their hand over their head and walk away from the light. It's because you should be able to walk to steps away from the hot spot and still be lit in your area. (Or at least that's what I got from it, is that right Lonnie?) Your hand is a really useful tool to make sure that the overlapping of light isn't going to be apparent on the actors, unless you want it to be. It's a lot easier than looking at the floor and trying to figure it out. I'm glad Martha was there too, I was able to ask her questions regarding my show as I was learning, so I was able to immediately apply the info.
Overall I got some really great tips and tricks so that my focusing goes a bit smoother. :) I'm totally excited to see Angels in America now!